Patricia Vitale-Reilly asks: What resonates most with students around the games that they play? Is it the element of challenge? Working through mastery and control?
In the video below, Patty talks about how drawing in elements of popular culture, namely technology and gamification, provides more ways to achieve a variety of purposes in your classroom. As you listen, consider how you might have conversations with your students about what pulls them toward popular games so you can discover how to parallel this approach in your classroom.
Read more about her book and download a sample chapter by clicking here! Patty is also the midst of a leading a Heinemann PD 3-part webinar series along with Lisa Eickholdt called Writing Workshop Essentials: Environment, Structures and Lessons. Join us in session!
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