Patricia Vitale-Reilly asks: What resonates most with students around the games that they play? Is it the element of challenge? Working through mastery and control?
In the video below, Patty talks about how drawing in elements of popular culture, namely technology and gamification, provides more ways to achieve a variety of purposes in your classroom. As you listen, consider how you might have conversations with your students about what pulls them toward popular games so you can discover how to parallel this approach in your classroom.
The tone of the classroom is a determining factor for student engagement. It is the vibe of the room – the spirit – that can truly make the difference when a cultivating a positive learning environment. Listen to Patricia Vitale-Reilly share the ways in which she cultivates a positive classroom tone through risk taking and rituals.
Engaging Every Learnerauthor Patricia Vitale-Reilly believes that a classroom environment includes physical, cognitive and emotional space. In her video below, she explains that the cognitive environment is the “minds-on” environment of learning and is sometimes overlooked.
Patricia Vitale-Reilly, author of Engaging Every Learner, wants to push back against the decreasing amount of choice she sees in classrooms today. Utilizing the lenses of content, process, and product, as defined by author and differentiation expert Carol Tomlinson, Patricia shares that choice in process allows students to find what really works for them in a given context.