The following is adapted from Reimaging Writing Assessment: From Scales to Stories by Maja Wilson.
I was mostly disinterested in the Atari that my brother got for Christmas in the late 1970s; the excruciatingly slow back-and-forth of Pong bored me. But when Pac-Man was released in 1982, I was intrigued; fleeing a ghost made sense to me. Still, I was confused by Pac-Man’s motivation when it came all to those wafers. One after another, screen after screen, he just kept gobbling them up.
“Why is Pac-Man always so hungry?” I asked my brother while awaiting my turn at the joystick.
His explanation was offered with an exasperated eye roll, “He isn’t hungry. You get a point for each one.”